Hobgoblins

Hobgoblins are the archers of Grendelhaven . Much like their Bugbears allies they are unable to tap into the energy of the plane of Asarya. As a result of this fact and the recent surge of power of the Goblins they have become subjects rather than rulers. Thanks to their inner cunning though, they have managed to avoid being front line soldiers, but rather tactical units such as artillery and the occasional strike force. They are very proud and are unhappy with their position, but not the military success that they have enjoyed in this position.

Savage Worlds

Fur Sucks in the Desert: Hobgoblins are not good in hot climates, having thick fur. They take a -4 against heat effects.
Level Headed: Hobgoblins keep their cool in battle and can always react because of their forethought.
Loyal: While they are unhappy to work for the goblins, they follow orders to the T and the results follow.
Sharpshot: A hobgoblin’s first gift is invariably a bow. All hobgoblins have a d6 in shooting minimum.

Hobgoblins

Asarya: Beginnings Klituk