Jungle Elves

These are the loggers of Havat , they are especially good at anything involving trees and are frequently used as guerilla defenders during invasions and as berserker troops on the battlefield. They also are expert trapmakers on the battlefield frequently goading enemies into an ambush filled with pits. Something happens with their brains though and words just do not work well for them. They are completely illiterate at this stage for some reason.

Savage Worlds

Illiterate: The spell that creates Jungle Elves does something screwy with the language portions of their brains. They lose all reading ability.
Loyal: This damage increases their loyalty to Havat.
Woodsman: The Jungle Elves are experts at living off the land. Frequently their units are “lost” in enemy territory for the damage done for their foraging.
Natural Warriors: The Jungle Elves automatically have a d6 in shooting and fighting from the ritual of ascendance. This makes flash promotion of Half-Elves for battle common.
These are a homebrew race with the following stats:

Racial Traits:

Height: 5’8"-6’4"

Weight: 170-210 lb.

Ability Scores: +2 Strength, +2 Dexterity

Size: Medium

Speed: 7 squares

Vision: Low Light

Languages: Common, Elven

Skill bonuses: +2 Acrobatics, +2 Athletics

Proficiency: You gain proficiency with the Longsword and Shortbow

Fey Origin: Your “ancestors” were from the Feywild so you are considered a Fey creature for all effects having to do with origin.

Wild Step: You ignore difficult terrain when shifting.

Guerilla Tactics: The Jungle Elf is used to fighting in strange terrain so when attack an enemy that is in difficult terrain the Jungle Elf gains a +1 to hit.

Gust Step: You gain the “Gust Step” Racial power

Gust Step


Move Action Personal

You shift 3 squares

Racial Feats

Heroic Tier

Tornado Step [Racial]
Prerequisite: Jungle Elf
The Gust Step power now shifts 4

The Light Step feat may also be taken by the Jungle Elf but the +1 to Stealth is now to Athletics

Paragon Tier

Step of the Tempest [Racial]
Prerequisite: Jungle Elf, Level 11
After using the Gust Step power, gain a +2 bonus to next attack

Guerilla Strikes [Racial]
Prerequisite: Jungle Elf, Level 11
When attacking an enemy from surprise the Jungle Elf now gets a +4 bonus to attack instead of +2 from Combat Advantage.

Epic Tier
Double Step [Racial]
Prerequisite: Jungle Elf, Level 21
When you shift, shift one extra square

Jungle Elves

Asarya: Beginnings Klituk