A race of small humanoids gifted with an uncanny knack for both magic and technology. This has caused them to form a majority of the intelligence based positions in Luthgard while the Gnolls tend to take up the physical labor. This has many exceptions however. The gnomes tend to stray towards the arcane arts or simply fiddle with technology or the infusion of both creating such things as the Warforged. They are highly individualistic and rarely gather in any group of themselves for long without some fight brewing over one’s abilities. They mainly stay together due to the threat of outside forces such as Havat and Grendelhaven
McGyver: Gnomes are natural technicians,able to fix anything you can imagine, with anything you can imagine. Is the mech’s locomotion system not working? Give that gnome two swords and it’ll be walking in no time.
Repairman: Gnomes start with a d6 in repair for free, their culture demands the ability to fix something to live to adulthood. A gnome that cannot work with his hands is ridiculed.
Small: Gnomes are not big creatures, they have difficulty getting from one place to another, and don’t take hits well. Their pace is five and their toughness is lowered by one.
Power Points (Weird Science/Magic): If a gnome takes the the edge Arcane Background (Weird Science/Magic) they gain the power points edge for free.